X-Files mythology, TenThirteen Interviews Database, and more

Archive for January, 2024

Interview: Darin Morgan

Darin Morgan appearances are rare and should be cherished! His X-Files and Millennium episodes are nearly universally adored. Here is a long interview with him from a couple of months ago by The X-Cast: An X-Files Podcast. It’s hard to summarize what is an excellent interview, but I’ll try! [+ my own comments]

– “Blood“: brother Glen (GM) offered Darin (DM) a story idea. Somebody turned in a script that didn’t work, and DM had to produce a script quickly, he worked on it closely with GM.

– On working with Chris Carter: CC (and Howard Gordon) hadn’t read anything DM had written apart from Blood when they decided to hire him as a writer. DM was reluctant to join the show because it wasn’t comedy but he had no job. CC thought that GM supervised DM more than he actually did. CC liked DM’s scripts, they didn’t need rewriting, and that’s all he wanted from DM. DM has worked on shows where he suggested story ideas that were different from the show’s format and showrunners were not receptive; CC was not like that. [More good words about Carter, he’s hands off but that is also a good thing.]

– On the original run: “Humbug“: GM told DM to write a show about sideshow freaks and Jim Rose. When DM pitched it to CC, it was just the story with no humour, CC told DM to make the creature more mythic or something. When DM turned in the script, CC, to his credit, didn’t say no to it because it wasn’t the format of the show. After he won the Emmy for “Clyde Bruckman“, still nobody recognized him in the street, the only people he knew that were watching the show were his own parents, so success didn’t go to his head. He liked his idea for “War of the Coprophages” but the script didn’t come together like he wanted. He usually likes his stories to be about new characters, not Mulder & Scully; in “War”, the new characters are cartoonish and one-note and it has more M&S. When DM wrote it, he thought he had failed, in comparison to “Clyde Bruckman”, then he had to prove himself with “Jose Chung“, he put a lot of pressure on himself. [“War” a failure?! I wish the show had done more episodes of the same quality as that!] He only has watched one or two “Twin Peaks” episodes, doesn’t get why people say he took inspiration from it [re: “Jose Chung” potato pie scene].

– On S4: Frank Spotnitz’s story that DM didn’t turn in his script then they had to do “Memento Mori” is not true [beef!]. CC had left DM with an open invitation for doing an episode, but DM wouldn’t commit. Having a deadline is one of the reasons why he left the show, he just can’t deal with them.

– On writing for TXF: The story was structured around the scenes at the end of each act (commercials breaks). DM tried to avoid fade-out / fade-in happening in the same scene; but at times there was no other place to go to (like 3rd act of “Clyde Bruckman”). For the revival there was an additional act, more commercials: this reduced the number of scenes, made acts shorter, made it difficult to develop a rhythm. [I think that’s a very important point and a reason why many felt the revival was rushed and a lot of noise for nothing.] Showing “Forehead Sweat” to his father, he realized that he tends to come back from acts in a different setting or with an unrelated character, confusing the viewer.

– On directing: “I’m not a barker”! He cares about actor performance, guide them through what the show is like, pull them towards more comedy instead of drama. Directing is getting the performance, not just technical stuff.

– On editing in TXF: “Imagine you have to cut two minutes from your favourite episode.” They had to follow time strictly, exactly 44 min 12 secs (revival: 2 min less). “Jose Chung” was his only episode that had the right length, all his others were over by like 6 min. CC’s scripts are short, GM and DM’s are not. Scripts are written in such a way you can’t remove an entire scene, even if that scene is not great, so you have to cut lines or jokes here and there. He has dailies from his MM episodes, but not cut scenes.

– On his “Millennium” episodes: it was painful. He disagreed that the show was too bleak: the subject matter was dark, but in his episodes he had a record number of suicides and they were considered “comedic”. MM viewers were much less open to change than TXF viewers: the people least likely to like DM’s MM episodes were the people who watched MM. In S2 Fox wanted change to increase viewers; but the captive audience from S1 liked what they saw, the lost viewers won’t return, it was a no-win situation.

– On preparing the revival: CC took GM & DM to dinner, they were hoping to do 10-12 episodes, he wanted to bring as many of the old crew back. DM “was like yeah that could be fun let’s do some more”, he never thought that TXF’s time is past. [Funny, that feels completely different to how his last episode ends!] He liked to have the freedom to do whatever he wanted. Fox marketed the revival as a limited series and the audience was expecting a continuing story, he thinks the reaction would have been different if it had been marketed as new episodes in the same format as in the past. [Maybe?]

– On his revival episodes: Back in the 90s, he had a story idea: a ghost story, but you find out it was a ghost only at the end. He thought of writing a feature about that, time passed, then “The Sixth Sense” came out and he knew the twist while watching! In Frank Spotnitz’s “The Night Stalker” revival, he wrote the “Were-Monster” script, and the day he finished it the show was cancelled. For years he lived in fear somebody would do that “man biting monster” story. With the revival he thought here’s my chance to put the story out there. The first 2 days of shooting “Were-Monster” were the graveyard scene. Writing “Forehead Sweat” was difficult as ever, but shooting it was the most fun he has ever had in his career. Recurring actors: DM likes to have a stock company of actors, like the movies in the 1930s.

– On the audience reception of the revival: when they set out to do the revival, DM was glad he wouldn’t have to deal with viewer comments about TXF not being comedy, but it happened again! With “Humbug”, people liked that they did something different, but with “Were-Monster” people freaked out, weird. Is the audience really more sophisticated? In today’s shows, every episode follows the same format, tone, style, a single continuing story, no new character or location. TXF didn’t do that. [Not sure things are so monolithic.]

– A thought experiment: if your favourite episode had aired in the revival, would you like it as much? DM thinks not; and conversely, people would have hated “War” if it had aired in the revival. In the revival there was no worry to tarnish the reputation of the show, it had already been tarnished by the last seasons and the second movie. [I love this!] But he was wrong! By the time the revival aired, people saw the original run as perfect, even the movie was reevaluated upwards. The revival was the same as ever, with ups and downs. “DPO” he thought was not a good ep, now people love it. He’s worried that people will never be watching the revival in the future. “Forehead Sweat” is more relevant now than back when it aired, and unfortunately more so next year [2024 – ouch!]. [I understand his point, but I don’t entirely agree here. On the one hand he seems to agree there was a drop of quality towards the later seasons, on the other hand he thinks there were always ups and downs and the revival was no different. There’s a lot of nostalgia in fandom, but it’s not only that.]

https://www.facebook.com/xfilespod/posts/pfbid07AUrcLnW48tTWyGfqsTnTopDEgBp6e8JKe3gxahEC1xurLfoT7n41tL3E1ewH8qXl

The cancelled TXF video game

The X-Files video game that never was! Chris Carter had mentioned that a video game was in preparation in a couple of past interviews, but we all assumed he meant the short-lived Android-based “Deep State”. Apparently, there was a big game in development around the time of the revival but it never came to completion. The game developer Nico Augusto, also a TXF fan and a UFO/paranormal enthusiast, provided lots of behind the scenes details and visuals. I see no reason to doubt his claims.

– The game development was to be announced during the airing of the revival / season 10 [i.e., 2016].

– Small French/Californian company Any Arts Production was chosen by Fox to develop the game in the summer of 2015.

– A playable demo was created to promote the project to executives and investors, with case files graphics, a 3D model of the XF office and a night scene in the woods where Scully is abducted by a ray of light.

– For PS4/XBox; third view, player would be Mulder; stealth investigative game, some chases and action; taking gameplay/mood inspiration from Alan Wake, Heavy Rain, Uncharted; running on Unreal Engine.

– Intended plot: Scully dies during an investigation; Mulder somehow tracks down the scientist from “Synchrony” in order to be able to travel back in time and save Scully; Mulder finds himself travelling all over the timeline, revisiting past cases, such as “The Host” or the Mulder cottage in Quonochontaug. [Sounds completely crazy, but it allows the player to re-live some of the series’ past, which ticks many boxes]

– Approved by all parties involved, including Fox Interactive and Chris Carter. Some names from the video game industry that were involved: John Melchior, David Stelzer.

– Voice actors were approached and agreed in principle, including Duchovny (hard to get!), Anderson, Pileggi.

– The budget was going to be some $ 35 million [which is not small for a game based on an old IP like TXF!] and was going to be developed over an estimated 3.5 years before release.

– But Fox just gave the license, they were not going to finance it directly [a classic move by current-day standards, subcontract all the risk!…]; the financing setup was going to be the role for other entities. The development very slowly fell apart when sufficient funds could not be gathered together to secure the necessary budget.

Details from Any Arts head Nico Augusto (in French; includes some additional concept art in the background): https://www.youtube.com/watch?v=DO3ad_QVQcM

Video demo: https://www.youtube.com/watch?v=48Xu8IdNN84

Nico in Los Angeles around the time of the launch of the revival: https://www.instagram.com/nico_augusto_/p/B3DGDqXo40V/

I am not a big video game player but this would have been a cool thing to witness — although I played *a lot* the old TXF game on PC, so maybe I was the target group too? With the Fox/Disney reshuffle and the revival being less successful than planned (probably?), it looks like any plans for another TXF video game are shelved.

With thanks to Nicolò Cantoni!

Interview: Frank Spotnitz on “Detour”

Happy new year! Perhaps the last year without an X-Files reboot? We continue our catch-up of 30th anniversary interviews with an audio commentary of “5X04: Detour” with writer Frank Spotnitz thanks to The X-Cast: An X-Files Podcast! Summary below:

  • With TXF, the writers-producers explicitly tried to make something that would last the pass of time [30 years later, congratulations!]; they had in mind Jaws (leave it to the imagination to fill the blanks); they were conscious to write strong women characters (like when Scully had to protect an impaired Mulder); the smart MSR was at the heart of the show
  • Shooting in the woods was a cost-saving measure, but weather made it costly (because of the rain, they had to build the camp fire scene in a set); How The Ghosts Stole Christmas was also a cost-saving ep but set building made it very expensive; Dod Kalm was successful in saving money
  • Behind the names: Marty and Michael were FS’s business partners; Louis was a cousin of FS; Michelle Fazekas was a 1013 assistant; West Virginia setting is where FS’s mother is from; Jeff Glaser was a Fox executive that gave them notes (“it’s only scary as it is believable”)
  • Leon County: a clue to Ponce de Leon
  • FS had done a lot of mytharc at that point, he wanted to do a stand-alone
  • Inspiration: things that scared FS when he was a kid, like a dog barking at something unknown at night; was fascinated with tree rings
  • Introductiory scenes: invest the viewer in secondary characters before something bad happens; also, FS had just become a parent a few years before
  • FBI team-building comedy scene was Carter’s idea
  • Brett Dowler had done a lot of 2nd unit directing, this was his first ep as director
  • Leonard Betts: Spotnitz-Gilligan-Shiban were in competitiong with Morgan-Wong on which ep would make it to Superbowl
  • FS was present in Vancouver for prepping and just the first day of shooting, then back to LA for scripts and post for other eps
  • 1930s The Invisible Man on the TV: it was all about whether they could afford licensing costs
  • Ground the episodes in reality: Scully is like the smartest member of the audience, if you can erode her skepticism then the script works
  • During s2 they had to go to the library for research, by s5 they had internet
  • Civilization is encroahing on nature, that’s why creatures react
  • Mark Snow wrote so much music, more than the average TV show; editing was done without music, then they’d go to Mark’s home in Santa Monica to hear it with music
  • Beyond s6 they were wondering what can they say that is new? s8-9 had a different storytelling format, leaning more into The Twilight Zone influences
  • Director of photography Joel Ransom used a lot of steadicam; even in interiors scenes the light is not flat, half their faces are in shadow
  • FS developed a show with Adam Rapp (brother of actor Anthony Rapp) but that didn’t get made
  • Creature stealing stones: inspired by Planet of the Apes (humans steal clothes), one of FS’s favourites
  • They typically had 8 days main unit, at least 2 days 2nd unit (which here did things like POV shots of the forest); the record was Jose Chung’s, 20 days (!)
  • Every 12 pages of script there had to be a cliffhanger for the act break, that forced good discipline for script writing; FS still does it even if there’s no need for commercials breaks
  • Mulder’s line “I don’t wanna restle” was improvised; there was very little ad-libbing, actors were used to follow the script closely, a lot of pressure to make the air date; today, there are daily phone calls, actors feel more empowered and change lines, the culture of movie-making has moved to TV, sometimes it is for the better
  • Running out of bullets: FS compares it to Hitchcock’s “Notorious”, where Cary Grant and Claude Rains run out of champagne
  • Mulder’s disappearance: they trimmed individual frames to make it seem sudden
  • The monster was a mix of practical and early CG effects
  • FS wanted M&S alone scene like in Quagmire; they rarely did character continuity, like Scully reflecting on her cancer
  • Originally Scully was to sing Hank Williams’ “I’m so lonesome I could cry” but GA said she can’t sing, the only thing she can sing was “Jeremiah…”
  • They were stuck during script writing on how to get them out of that hole; the solution was team building
  • The timing was down to the second for the ad breaks, they were shaving frames off shots (!); editing was done in a trailer at the end of the Fox lot
  • FS thought DD mispronounced “conquistadors” but he was right
  • They were careful with whose POV they were showing, that final shot with the monster was not Scully’s
  • Ending: there’s still something left, in typical TXF fashion

http://www.wemadethispodcasts.com/podcast/the-x-cast-an-x-files-podcast/episode/the-x-files-30-commentary-track-detour-ft-frank-spotnitz